Clash Royale Rare Cards: The Victorious Troops. After the outstanding success of Clash of Clans, the game developer company Supercell decided to introduce a mobile strategy game in android and ios platform, named Clash Royale on March 2, 2016, all around the world. This game contains card elements of tower defences, trained troops and cooked spells in a multiplayer battleground.
Let’s take a look at the gameplay!
You win a battle by destroying more towers of the castle than the opponent, or by destroying the opponent’s “King’s Tower”, which grants an automatic three “crown” victory. At the start of each game, both players are given a “hand” of four cards from a “deck” of eight cards chosen by the player. Cards can be used to attack and defend. To play the cards, one must have enough “elixir”. Once a card is placed, a new card from the deck is drawn to the hand.
Clash Royale Rare Cards: The Victorious Troops
Now arises the facts about the cards! Cards are the only methods of deploying troops, using spells and placing defences. Those can be bought from the shop using “gold” or can be found in the arena in “chests”. For every card, all health and damage stats are increased by roughly 10% per level.
There are four categories of cards, according to rarity, available in the game:
1. Common cards ( grey or light blue in colour)
2. Rare cards (orange in colour)
3. Epic cards( purple in colour)
4. Legendary cards ( rainbow in colour)
Hit ‘em with Rare Cards!
After you get a little familiar with the game, you may get access to the rare cards. These troops quite the powerful ones with respect to the common archer or barbarians, you can see that following the descriptions.
These humongous creatures may be slow moving but they can take a huge amount of attack with a hit point of 1900 at level 1.The Giants head towards the enemy towers guarding everything behind them, as the defence starts to hit them as soon as they appear, leaving all other troops. Therefore if you place some attacking troops like archers or wizards behind these enormous men, they can easily destroy the opponent’s base while the Giants will take up all the hits. Also, Giant-Balloon combination is a strong strategy, because of the same reason: distraction. Heal and rage both works good on giants, but heal will be a better choice.
The rough and tough ladies, with their mighty axe, slaughter the opponent troops as area damage with a great speed. The hit points of walks are 880 even in level 1, which makes them almost invincible if shielded by defensive troops. Once deployed, they can be easily countered against slow ground troops like giants, knights or P.E.K.K.A. The strong women work best under heal spell, though rage is also a good choice for them. Valkyrie and mini P.E.K.K.A is a good combination to fight against the enemy horde from the ground. For air and ground attack both, walks are best combines with balloons or mega minions for ultimate destruction.
Wizards throw little balls of magical fire and splashes area damage in a medium speed in both ground and air. Although they have many low hitpoints (340), their damage per second is 940, which is extremely effective while shielded by giants or golems. For a cheaper attack, the giant-wiz combo is best to pulverise opponent’s towers. Also, the cloaked-moustache men are a nice choice with mini P.E.K.K.A and they are great in defence as while taking down balloons or baby dragons. Working well under both rage and heal spells, from lower to higher level, quizzes are always a trump card for victory.
The hunks on hogs are the best ones to choose if you need to hit the buildings first no matter what. They can jump over the river or any obstacles that can be faced, and with hitpoints of 800 taking in the damages with themselves. Valkyries or Musketeers are a good combination with hog riders as ground troops since the hogs hit the defences while the walks or musks brings down the troops. Hog riders work best under heal spell than all the other ones.
What is a P.E.K.K.K.A? A Knight? A samurai? A robot? No one knows! But this smaller version of P.E.K.K.A is pretty effective in taking down any ground target she encounters with its damage per second of 180. With a bright sword in her hand, guarded in metal armour, this troop is okay-ish in hitpoints (600) with respect to its little size. Best paired up with walks or giants, mini P.E.K.K.A work great under rage spell.
The flying bat-like creatures in a suit of armour, what can be more powerful than that! Mega minions hit the opponent with their clawed arms damaging 98 per second. With a hitpoint of 395, they need to be shielded by giants or golems. As for exclusive air attacks, they best pair up with lava hounds who soak up most of the damages and let the minions hit the towers. But for a stronger combination, powerful balloons with the iron-beasts is the best strategy to destroy the enemy in one bash.
These scary ice- monsters are the cheapest suicidal shield you can ever ask for while attacking. Slowly moving towards its target – the towers on the ground, the ice golems have hit points of 595, with a death damage of 400 i.e. when they are destroyed they explode and kill all the troops nearby. It is best to pair up them with a prince or mini P.E.K.K.A who can hit the target while the troops and the defence buildings are busy attacking this best mini tank on the battlefield.
Looks are deceiving. The appropriateness of this sentence can be verified once you witness the Musketeer. Armed with a musket, with great determination the musketeer hits all the air and ground troops while shielded by giants. A great substitute of archers, they have 340 hitpoints and damages per second 90, which are moderate. But when three musketeers are together with a shield of a golem and a rage spell, who can defeat them?